A Case for Closed Development: Why I Stopped Blogging about Soulcaster
Seven months. It’s a good interval for a yes-I’m-still-alive-and-making-the-game post. TL;DR: Soulcaster is still happening, and I work on it every day. So what happened to the dev blogging and...
View ArticleThe New Look of Soulcaster
Last week, I had the opportunity to show the Soulcaster pre-alpha at a MIX event hosted by Patreon. With my post-GDC recovery complete, it’s time to publish the reveal here on my site. It’s been over...
View ArticleSoulcaster: Part I & II Are On Steam!
Six years after their original release on Xbox Live, my first two titles have finally arrived on the Steam marketplace. Though available for PC for years, I only recently made time to Steamify them by...
View ArticleWell, what have we here?
Hi everyone! I’m still here… there are lots of stories to tell from the last three years, so with each passing month I had more resistance to posting, because I felt like I needed to tell the whole...
View ArticleThe Origin of Project Greaves
Not too long ago, I used the Soulcaster III engine to clone Gauntlet 1985. As a sign of how slightly overwrought the engine was, I was able to import the sprite sheet and get it up and running within...
View ArticleOut of Nowhere, an Update
I get the occasional email from folks wondering what I’ve been working on lately and where I’ve been, since I haven’t posted here or on Twitter in a long time. And since it’s been 8 years since Escape...
View ArticleSecond Update of 2022: CFS, The Tracker, Pacing
Stream of consciousness post incoming! For the last six months, nearly every day I wonder if today’s going to be the day I post an update here. Some of you may be wondering what’s been going on with...
View ArticleI recommend this book
https://www.harpercollins.com/products/rental-person-who-does-nothing-shoji-morimoto?variant=41046832840738 I listened to the audiobook version since it was included in my Spotify subscription. I’ve...
View ArticleEscape Goat 2 Turns 10 Today
There’s so much I want to say about this game and its launch in 2014, but I have to wait until I have a little more energy. In the meantime, here’s a cool prototype world map screen Randy made:
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